How Ro Toggle Camera Views On Sid Meier's Pirates On Xbox
How to sheet
Steering Yo u r Sh ip
The ship's helmsman steers the vessel by turning the ship's wheel, which is fastened to the ship'due south rudder past a serial of rope pulleys (some smaller ships are steered by wooden tillers). Use the Helm Command keys (number pad 4 and 6) to steer your vessel.
As every pirate knows, port is to your left when you lot are continuing on a vessel facing forwards. Starboard is to your right. (An easy way to remember this is that the words "left" and "port" both have iv letters in them.)
Your sails tin can be in ane of the two configurations: full sails or reefed sails. A transport with total sails has spread as much canvass as possible to motility equally quickly as possible; reefed sails tedious the ship down but better her handling in tight waters.
Push the Full Sheet (number pad 8) and Reefed Sail (number pad Z) buttons to switch betwixt the two configurations.
Port and Starboard
Change Sail
You need a certain minimum number of sailors to man your ship at peak effectiveness. If you have fewer than that number of crew, your ship will be slower and your crew will take longer to reload cannon during combat.
If you have multiple ships in your fleet, you need plenty coiffure to meet the coiffure requirements for all ships. If you don't have enough, your fleet sails slower and your flagship is less effective in combat.
Notation: You usually begin a game of Pirates! aboard a sloop. Y'all need eight crewmen to canvas and fight this ship effectively.
Using the Wind
A vessel's hull design and sheet configuration determines its sailing characteristics. In full general, ships with square sails such as the frigate or merchantman tend to perform best when sailing "large" - that is, running before the current of air (for instance, in a running broad reach). Ships with triangular sails such as the pinnace or barque tend to perform best when sailing "past the wind" — that is, running roughly perpendicular to the air current (say, in a wide beam achieve).
Best Indicate of Sailing
Enter City
To enter a port urban center but steer your ship into the city. Depending upon conditions y'all might canvas right in and anchor peacefully at harbor, or, if the town is hostile, the city's forts might open burn on you. You lot then have the options to sail away, set on the town or sneak in.
Disembark onto Country
Steer your ship into a indicate on the shoreline where y'all want to disembark. The game will inquire yous to confirm that you want to go ashore, and your crew volition and so form a landing party (encounter "On Land," below, for more than details).
Attack Send
This is what beingness a pirate is all about! Over the course of the game you'll often find yourself wanting to launch an attack against some other ship you see at ocean. Run across below for details on ship encounters and gainsay.
Press the Assault button (number pad 5) or run into ship to initiate an assault against a nearby vessel.
Pause
Printing "Shift-p" to pause the game. Notation that no time passes when a card is on-screen, when you lot're in a metropolis, and when you're viewing an information screen. You but need to intermission the game when y'all're at sea, on state, or engaged in an action sequence (ship battle, dueling, dancing, or in a land battle).
Zoom
You can zoom in to become a closer view of your ship, or zoom out to run across a larger area of the Caribbean. Use the mouse wheel to zoom in and out.
Chase View
In "chase" view, the camera changes from the standard overhead view to a position backside and just slightly above your send. Press the Modify View button (number pad 9) to toggle betwixt chase and regular views.
Change Your Flagship
When y'all begin a game of Pirates! you have just ane transport. Once you capture some other vessel and cull to keep it, yous'll and then have two ships in your fleet. Your original vessel is designated your "flagship." It is the vessel in the pb; any other vessels trail behind her. You can change your flagship via the Modify Flagship button (Tab) or by going to the Armada Status screen.
Maximum Fleet Size
You lot tin can accept up to viii ships in your armada (including your flagship). If you defeat an additional ship, you'll take to abandon 1 of the current eight if you wish to add the new transport to your fleet.
Crew Requirements
Each vessel in your fleet requires a minimum number of crewmen to canvas at pinnacle performance. If yous have fewer than that number, your sailing speed and gainsay operation will suffer. If y'all have more than the minimum number of crewmen, the boosted sailors take role in any sea battles y'all become yourself into.
Fleet Speed
In general, your fleet sails approximately equally fast as your flagship in the present current of air conditions. However, slower vessels will reduce your fleet'due south overall speed.
Abandoning Ships
The best way to get rid of a ship is to put into a metropolis and sell it to a shipwright. However, you may sometimes find it necessary to carelessness a ship while at ocean - considering you have insufficient crew or considering you're beingness chased by a faster and stronger opponent, for example. You can abandon ships merely from the Armada Status screen (see next page).
Volume Three Sid Meier's Pirates!®
Continue reading here: Information screens
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Source: https://www.g4li.org/sid-meiers-pirates-manual/how-to-sail.html
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